Second Life is often described as a 3-D version of the Web because it adds a rich visual aspect to Internet activities such as socializing, fact finding, and doing business. Since it is technically not a game, there is no intrinsic goal to playing, and the range of possibilities is almost infinitely wide. At the Pyramid Club, for example, a fox-like virtual character (or avatar), a man with 40-foot-tall wings, and a girl in black jeans dance on an electric-blue platform while a killer whale cruises by under the glass floor. Far away, at the National Oceanic and Atmospheric Administration’s Science on a Sphere island, a tsunami simulator puts avatars waist-deep in water and a submarine ride lets them view algae-covered reefs and dolphin pods. |
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